Advanced Modeling and 3D Printing Techniques for Game and CGI Characters

Auteur/ices

  • Ștefan-Andrei LAZĂR National University of Science and Technology Politehnica Bucharest, Faculty of Mechanical Engineering and Mechatronics, Department of Machine Elements and Tribology
  • Patricia Isabela BRĂILEANU National University of Science and Technology Politehnica Bucharest, Faculty of Industrial Engineering and Robotics, Department of Robots and Production Systems

DOI :

https://doi.org/10.35219/mms.2024.3.06

Mots-clés :

game characters, CGI, additive manufacturing, SLA

Résumé

This article explores the methods of designing 3D elements used in video games and CGI, highlighting the impact of these techniques on the perception and experience of digital art. 3D models are fundamental to create immersive virtual worlds, and the 3D modeling process extends from conception to execution, combining engineering principles with industrial design. Advanced threedimensional modeling software such as Blender or Adobe Substance 3D Painter are built to create realistic models, while additive manufacturing with SLA technology allows rapid prototype development of game characters. The article also discusses the interoperability between certain three–dimensional modeling platforms on the current market and the impact of new technologies such as the so-called digital twins or the metaverse, on the future of three-dimensional graphics and threedimensional modeling of game characters. Through these technological advances, 3D modeling is redefining the boundaries of design, offering limitless opportunities for innovation in the gaming industry.

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Publiée

2024-09-15

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Comment citer

1.
Advanced Modeling and 3D Printing Techniques for Game and CGI Characters. Ann_UGAL_MMS [Internet]. 15 sept. 2024 [cité 2 nov. 2026];47(3):32-7. Disponible sur: https://ojs.ugal.ro/index.php/mms/article/view/7191

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